11/4/2023 0 Comments D4 better monk unarmed strike 5e![]() When it comes to having good AC, typically the DEX-based classes only need to wear light armor and they have "ok" AC. ![]() At level 9, climbing also does not cost extra movement. This base movement boost increases by +1 cell at both lvl 6 & lvl 10. Unarmored Movement - while not wearing armor nor a shield, +2 base cell movement. Monks lack armor proficiencies you can give them medium armor via background, but wearing armor disables their increased unarmored movement bonus.Inability to use a shield makes this the weakest class-specific unarmored AC feature in 5e.DEX mod used for attacks, and WIS mod used for stunning strike DC, so not the end of the world. ![]() Unarmored Defense (monk variant) - while not wearing armor nor a shield, AC = 10 + DEX mod + WIS mod TA, if you are reading this, please just switch weapon option #1 & #2 around for monks in character creation - thanks! From an optimization standpoint, it is generally recommended to change the current default weapon of the monk at character creation (shortsword) to option #2 (quarterstaff) - and monks will typically stick with this quarterstaff until a better found/crafted weapon is given to them. However, if a monk is attuned to a STR-enhancing item that gives a greater STR mod than their DEX - they will use the STR mod for theses attacks instead. Typically, monks will use their DEX modifier for their melee attacks. Unarmed strikes just use the martial arts die by defaultĪdditionally, when attacking with unarmed strikes or with a monk weapon as their action, monks can use their bonus action to make one free additional bonus action unarmed attack. If the weapon's die is higher than the monk's martial arts die, the weapon's standard die roll is still used for these attacks. If the monk weapon's die is lower than the monk's martial arts die, the martial arts die replaces the weapon's base damage die roll for its attacks. Monks attacking with unarmed strikes or a monk-type weapon can use their DEX modifier instead of STR modifier for their attacks alongside the martial arts die. Monks' martial arts feature lets them replace that attack with their martial arts die for damage - starting with a d4 at level 1, scaling to a d6 at level 5 & a d8 at level 11. Subclass rankings will occur in later posts this week - see the post on my class & tier list biases if you want more details on how I will judge classes & subclasses this go-around.Īttacking without a weapon is called an unarmed strike unarmed strikes, for most classes, this just deals your character's STR mod in damage on a hit (no damage roll). Today's post will dive into some of the mechanics unique to the monk class in Solasta - and this is going to cover quite a bit of things! Unarmored Features (defense, movement), Martial Arts, Ki options (flurry of blows, patient defense, step of the wind, stunning strike), Reaction abilities (Deflect Missiles, Slow Fall), as well as Evasion. ![]() This ongoing series will help to provide that for you, from the framework of one imperfect guy on the internet doing this for fun! With every SRD class now officially in the game, it is time to properly go into deep dives on classes & character concepts. Solasta has a huge emphasis on tactical combat, with a loyal & passionate modding community all about pushing the limits of a creative & challenging adventure within the D&D 5e framework. It includes multiclass, feats, classes, subclasses, items, crafting recipes, gameplay options, UI improvements, and more. Solasta Unfinished Business (UB) is a collection of work from the Solasta modding community. Or, create your own campaign and share it with the community! In-depth analyses, discussion about game concepts, provided by u/CounterYoloįind your next custom campaign/dungeon here. RulesĪll content must be related to Solasta and its developers.īe respectful to other users and behave in a civil manner. Join us on new Reddit for the best viewing experience. A subreddit dedicated to the discussion of Solasta: Crown of the Magister, a tactical turn-based RPG developed by Tactical Adventures based on the D&D SRD 5.1 (5e) ruleset.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |